Anno 1800 trailer9/25/2023 ![]() ![]() I'd actually like to experience the more dated ones first But on that note another strong feature of the game is how flexible the difficulty settings are. Personally, I found the series to really scratch an itch for a hybrid of a city builder and an sort of automation/management game. 22 also allow you to relocate buildings (with settings for whether or not it incurs a cost) - 14 don't have this if I recall, so reworking your layouts later on can sometimes be a bit of a headache.ġ404 is the only game of the series I haven't really played, but between 2070/2205/1800 they all kind interesting little things that make them unique or different enough. They're not -that- dated, you just get less info to work with, so figuring out optimal ratios and meeting the needs of your population can take a bit more guesswork or require referencing guides. If you want to start with the more dated ones, then 1404 or 2070 aren't bad. ![]() Like a criticism of 1800 might be that particularly with all the DLC, it gets a lot more complicated and possibly more unbalanced. But obviously, with the DLC, it does end up being much more pricy then the others. It's gonna be super subjective, but it definitely feels like if you're going to get/play one, cost aside, it's the one to get Also, with the DLC, it probably just has the most content. So it's (1800) the best entry to the anno world? IMO 2205 is still a lot of fun, the lack of multiplayer and AI were just obvious omissions that reduced replayability Thank you for your comment too! It's really helpful! So it's the best entry to the anno world? I'd actually like to experience the more dated ones first, just so I can appreciate the design and game mechanic revelations of the later ones better! 2005 seems to be what I was fearing, the later games in the series becoming more simplistic and dropping elements.ġ800 is basically the best of both worlds. 2205 added a lot of cool stuff like multiple parallel sessions, but then dropped the multiplayer/AI aspect and doesn't really have random maps and replayability. Like 14 are fine, but will probably feel a little dated, and can be a bit harder to get into. I've been looking to get into a lot of old school strategy and rpg games recently (such ad the might and magic series) and one issue I ran into was the lack of in game explaintation and QoL elements, so it's nice to see this game has those. It has a lot of good QoL and interface improvement stuff over previous games - it makes it a lot easier to understand how to set stuff up and helps to manage your stuff as you get deeper in the game.
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